A downloadable game

Invasion is a VR thriller first-person shooter developed in Unreal Engine 5. Utilizing the new breakthroughs in both Nanite and Lumen technology, the game places the player in the center of a dense city during an apocalyptic event and provides them with the challenge of escaping to safety.

This solo project was a test adapting to Unreal’s XR systems and workflows, coming over from my years of experience doing Unity XR development. Epic’s engine enabled me to push the limits of the VR landscape, using dynamic lighting, Niagara’s particle effects, Chaos destruction physics, and custom shaders to export the player into a new reality.

As the only developer on the project, I headed the VR development, asset collection and development, level scripting, enemy AI, shooting mechanics, UI design and implementation, audio design, source control, layout design, and more.

Working with UI Widgets was suprisingly reactive when linking to the HMD, which granted me the chance to achieve the aesthetic I desired for the user HUD. This was also crucial in allowing me to create a dynamically lit interactive main menu in order to immerse the player from the beginning.

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